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Rare ended up using the engine meant for it for a re-release of Perfect Dark for XBLA, because they had already put in the work and Nintendo didn't have a stake in its development as they did with Goldeneye. A good amount of work had already been done for the port by the time it was canned, as seen in this video: But Nintendo refused to deal even though Microsoft offered to have the game released for the Wii as well (allegedly it was Nintendo's Japan branch that refused their North American branch was okay with it). In fact, Rare already tried to get an updated re-release of Goldeneye made for Xbox Live Arcade, and got Microsoft and Activision (before the Bond license was stripped from them) on board with it. sensitive about anything they had a hand in. The real issue isn't the source code, but that Goldeneye is trapped in a legal nightmare that would require both Nintendo and Microsoft to cooperate, as Nintendo had a role in its development and Nintendo is.
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To be fair, you could flashdump your own cartridge to play it legally (as long as you destroyed the cartridge later, preferrably with a double-barrelled shotgun for full effect), but tell me.how many of the tens of thousands of people who played Doom 64 EX bothered to do that? Originally posted by volcanic_lightning:Goldeneye's source code is such a scrambled mess (made from a modified Super Mario 64 engine and designed with a modified Microsoft Flight Simulator UI in hex IIRC) that it just wouldn't be worth it. Not even Activision and Eurocom could get the rights the failure of GE Reloaded even caused the latter to go bankrupt IIRC! Now imagine a small, foreign indie studio trying to buy the rights from Rare, Microsoft, Eon Productions, and Nintendo (the latter of which can be quite the a-holes to foreigners). Look what happened to Monolith when they tried to buy back Blood: WB Studios would've charged them over a million dollars to get the rights back, and they only did that to sit on the rights. It took 10 years of being stuck in abandonware hell plus the ingenuity and dedication of Samuel Villarreal before they could make this port. Hell, even Turok was considered the cream of the crop in the late nineties-to-early 2000s. Let's face it, as good as Night Dive Studios is, they are way too small to ever even think of rebooting such a huge game like Goldeneye.
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Even then they still feel kind of slow, but I'm used to split-second shootan from newer games like COD4 and CSGO so take that as you will. Goldeneye M+KB hack is actually really good, but you need to jack up enemy reaction times to 1000% in order for it to pose any challenge whatsoever.
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